There are, that it seems, endless choices when it comes to games. Thanks to increased backward compatibility, the tendency to remaster old games, and a lot of new titles coming out every week, there’s always something new. This can make it difficult to decide what to play. And it can make it even harder to choose which titles are worth keeping in rotation.
But here’s the problem: I’m too bad to go back and pick up games I stopped playing. And I’m probably not the only one. The ghost of Tsushima it was a fantastic game I only did it about a quarter of the way because something else piqued my interest. Immortals: Fenyx Rising? He reached the final mission and deviated. My list of unfinished games is comparable to the list of completed and growing titles.
However, there is a game that challenges all of this. A game I keep coming back to after months of inactivity: Cozy Grove.
This game has gone through hard times for me, of course, but it’s not nostalgia or gratitude that makes me come back. It’s the fact that I’m not ashamed to leave him alone for long periods or demand more of me than I’m able to give.
Cozy Grove It also artfully dodges all my control memorization problems – it’s so simple, so easy, and so intuitive that there’s never a relearning curve. Whether it’s been a day, a month or a year, I never forget it how play. The visualization of the search is also complete and simple: there is never confusion about where I have gone, where I should go next, or what I should do. I loved it Spiritfarer, but requires players to have too much information in their brains during the game. I will never pick it up again because I have no idea what I was working on when I stopped. The game diary is, unfortunately, pretty basic.
That said, Cozy Grove he is not alone. There are many games that have this kind of easy control mechanism, a detailed mission log, and an ongoing story to help you get back into a game after a long time:Animal Crossing: New Horizons comes to mind. But when I tried to get back to it with the recent DLC, it didn’t stay. The game embarrassed me for being absent, even to the comments of my villagers and the cockroaches of my house. Guilt trips are not a game.
The characters in Cozy Grove also keep me hooked. The premise of the game is that you are a Spirit Scout sent to an island to help a group of ghost bears move on to the afterlife. While I made orders for the bears (how many damn fish do you need, Captain Musell?), I got to know them. I’ve come to care about them and their stories, and I want to know the truth behind each of their travels.
It’s bittersweet, and even sad, but it’s surprisingly rewarding, considering you’re only picking up a bunch of fruit and sticks and stones most of the time. Honestly, it would hurt me not to see the story because, right now, I’m invested in these bears finding the lock, even if it’s all made up.
The conclusion is this Cozy Grove it works the way I need it and doesn’t demand more than I can give (or remember). It seems like the perfect game for my weird brain, and I like to know it’s there when I need it.
Sorry, the bears call me by name.